The era of the Multilingual Designer
Helping other disciplines understand and embrace the value of UX is far easier when you can do so in their language.
Mentoring 'no-hire' candidates
Are you doing what you can to help the next generation of researchers and designers find their way?
Mentoring is a mitzvah
Why you should consider being a mentor, and some tips and techniques for making it easier and beneficial for both sides.
The power of (analog) play
In a world dominated by screens of all sizes, the oft-overlooked benefits of analog play through board games and tabletop role-playing games (RPGs) are more important than ever.
Don't assume your new boss doesn't care
Be careful about the emotional baggage you bring with you on the next leg of your career journey.
The unexpected EF workout you get when playing D&D
What if I told you that tucked away in those epic quests and fantastical battles lies a surprisingly powerful workout for your teen's brain?
Why we should play at work
Embracing play in our day-to-day, regardless of our role, can make us more productive and, surprisingly, even happier at work.
Offline-mode = Inclusive Design
Making sure your Cloud-based software tool is still useful when there’s no Cloud isn’t just good design, it’s good business.
And if you've made it all the way down here, mazel tov!
I've got a blast from the past for you.
My talk from SIC 2011 is still hiding on Vimeo!
Sadly, much of the context for this talk is missing. Video and audio coverage were not the greatest day-of, and my original presentation files are lost in the annals of time.
But it's still a nice example of my presentation style, and hopefully it shows how much I genuinely love public speaking!







